![]() Nullsec solo pvp is in a wierd place where frigates like to brawl or scram kite, cruisers are almost exclusively kiters, and battleships are back to brawling again. In nullsec, if you are caught you are dead anyway, so the objective is just to not get caught by bubble campers and scramming Ceptors when their kitey fleet is only a minute away. Other than that, though, you are just better off with the MWD. Another option is using ABs on things like the Phantasm or ESS ships. In Nullsec, MWD web scram is fine for anything fast, but dualprop is very nice when you are slow and want to scramkite. Usually if you want to go bigger than that for dualprop you already know exactly what you are doing, with things like the dualprop Hecate, mentioned above, the dualprop Svipul, or the dualprop HAM Osprey Navy Issue. Dual props on frigates are good options for antikite, if you rely on signature tank once you get in range (think SAAR antikite Firetail). If established in a complex often, or fighting a lot of AB ships, use AB web scram or AB scram, or even AB dual webs. If you are attacking kiters, use MWD Scram. If you are warping in on people and want to be able to maneuver into range before nuking people, an MWD MJD Scram configuration might be okay, ut it could very easily get outflown or kited to death.įor Cruisers or below, it is basically what you want. Add paints or EWAR if need be, and chop off the web on 4-mid ships if you need a cap booster. Otherwise, these complete EWAR sets may not be necessary.įor battlecruisers and Larger, AB + Scram + Web + MJD plus whatever else you need is a pretty good start. Based on you stating you don’t know how you will be jumped I think it would be effective to run a MWD although anticipate having a reduced ability to control range close up if scrambled and not running a dual prop. I do that though because I only engage ships in situations where I can control the range. I would much rather apply that powergrid to stronger guns and have longer that I can run modules with the capacitor. Usually, I try not to fit a MWD because of the drain to powergrid and capacitor. Anytime you choose not to run a scrambler, I would fit a MWD. ![]() Your fit won’t be effective unless you control range. ![]() Even if you aren’t planning on destroying another ship, use of warp scramblers is essential for brawlers because MWDs on other ships would outrun your afterburner 100% of the time. ![]() In regard to use of the warp scrambler, I wouldn’t be so quick to write it off. I was recently fitting heavy neutron on a frigate and another ship was able to stay just out of my range at 8k while also maintaining his scrambler on me. I think the answer to this question is heavily dependent on the max range of your turrets. ![]()
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