![]() Don’t get stressed out about what class to choose - well, not at first. That way, when I’m at my fort, I can run over to the Luck Tree and immediately know what I want to sacrifice, without having to carefully comb through my inventory. I like to go through my inventory and send all my useless swords and shields to my pet. That said, it can help to think of your pet as less of an extra bag and more of a trash bag. For all intents and purposes, your pet is basically a bonus inventory expansion. And if you swap out your pet, the loot will automatically pass hands. What’s more, you can equip anything directly from their stash. By hovering over any piece of gear and tapping the square button, you can send it to your pet. But your pet also has an inventory of equal size. Your inventory can hold just 20 pieces of equipment, which fills up quickly. But isn’t that what Torchlight is all about? Use your pet as a saddlebag. Yeah, you’re basically trading in your gear to get better gear to trade in so you can get better gear, ad infinitum. The more your Luck Tree grows, the greater your Gear Luck stat will grow, meaning more gear will drop. As you sacrifice needless gear, the tree will grow from a sprout into a sapling and all the way through the rest of the deciduous growth chart. All you have to do is “sacrifice” your unwanted items to your Luck Tree. The Luck Tree is an optional kiosk you can build in your fort that can permanently increase your chances of finding gear. You can sell it for gold, which the game gives you lots of anyway. You can dismantle it, which grants you no benefits. When you get bored of old gear - which will happen on the minute, every minute, at least in the early levels - you can dispose of it in one of three ways. Feed the Luck Tree your superfluous gear. By pushing forward or back on the right thumbstick (on PS4, at least), you can turn this: Screenshot: Echtra / Kotaku Be careful! You can zoom in.Īt first blush, Torchlight III seems like it’s locked in a zoomed-out, isometric perspective. The game doesn’t pause when you open the menu.Įven on single-player, when you open your inventory, skill list, or map, enemies can still attack you. ![]() Keep that in mind as you teleport around. So, even though you discover your fort in Trevail Passage, you’ll come across it at every pathway area. ![]() Torchlight III’s map alternates between the two area types, creating an illusion that Novastraia is way larger than it really is. The chill areas are mere pathways between the exciting areas, and serve as little more than footpaths for your teleporting fort to claim some real estate. (Heads up: Each time you do this, you’ll destroy your original portal.) Your fort exists on every pathway area.īy and large, regions on the map can be filtered into two categories: areas in which you fight, and areas in which you chill. That’ll open up a menu, which you can then use to plop down a portal where you’re standing. You can do this from pretty much anywhere, at any time, by tapping right on the D-pad. The easiest way to do so is to teleport back to your fort or, if you haven’t unlocked that yet, Trevail Point. Merely exiting the wheresit and hopping back in won’t cause the whosits to respawn, though, so you’ll have to find a workaround. To your chagrin, you might find that you’ve cleared the wheresit of whosits and not found all of the whatsits you need. You know how it works: Head to the wheresit to collect three whatsits, which you can get from the corpses of whosits. Many side-quests in Torchlight 3, including some of the tutorial missions, are time-tested fetch quests. ![]() You can reset a dungeon’s enemies by teleporting. ![]()
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